using TMPro;
using UnityEngine;

public class deletemelater : MonoBehaviour
{
	public TextMeshPro text;

	public int maxvisiblecharacters;

	private void Update()
	{
		((TMP_Text)text).maxVisibleCharacters = maxvisiblecharacters;
		MonoBehaviour.print((object)$"max visible characters: {((TMP_Text)text).maxVisibleCharacters}");
		MonoBehaviour.print((object)$"text length: {((TMP_Text)text).text.Length}");
	}
}
